I loved it, and it has heavily defined how I think RPGs should be made because I want to get that same feeling from our own games. I picked that up from that game and said that this is one of the games that rewards exploration so much through systemic interaction with the world, because you have to put your little crates next to one another and climb on top of it to get through things, and there were secrets everywhere. It was just a sheer sense of reward for exploration. However, one fact cannot be denied: this particular RPG and the series as a whole inspired so many creators - from Raphael Colantonio ( Arx Fatalis, Prey, Weird West) to Todd Howard ( The Elder Scrolls, Fallout 3-4) - that it is now basically your favorite developer’s favorite game.įor instance, here is how Vincke recently described what made Ultima VII so special and how it influenced his approach to game development: In fact, he talked about the game so much in different interviews (and is still being asked about it) that this became sort of a meme in the community. Vincke’s obsession with Ultima VII is no secret. But before we get into the financial challenges the company has faced on its way to success, it is worth saying a few words about Ultima VII: The Black Gate, the legendary RPG from Richard Garriott and Origins Systems that shaped Larian and its founder Swen Vincke. We won’t dive deep into the creative journey of Larian Studios, as there are plenty of great articles written about it. Ultima VII, Larian’s origins, and the FUME scale
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